
As digital experiences become more immersive, the world of augmented reality is embracing NFTs as an exciting opportunity to grow and evolve. Asad J. Malik of Jadu aims to break the limits of AR, making it not only about connecting to the physical world but also making the experience more personalized. He joins Jeff Kelley, Eathan Janney, and Josh Kriger to present Jadu’s concept of a “Mirrorverse.” Asad explains how their platform allows people to channel themselves into fully customized avatars. He shares how they bring excitement to users through futuristic yet nostalgic NFTs, including hoverboards and jetpacks. Asad also talks about emulating Pokemon GO’s interaction with reality but taking it to the next level in this fresh and groundbreaking project.
—
Listen to the podcast here
Asad J. Malik Of Jadu – Jetpacks, Hoverboards & Web3 Meets Augmented Reality, Plus: The NFT That Did Not Really Sell, The McRib Return NFT, And More…
This episode features Asad J. Malik, the CEO of Jadu. Asad launched Jadu in 2020 to make high-quality lifelike AR accessible to all with a smartphone, introducing millions of people to AR through musical holographic performances, working with musicians and icons like Serena Williams, Lil Nas X, Josh Richards, Pussy Riot and more.
Asad was named one of Variety’s Ten Innovators to Watch, Rolling Stone’s Future 25, Forbes’ 30 Under 30, and Adweek’s Young Influentials, and also made the Independent Filmmakers To Watch list. He now sits on the Board of Trustees for Bennington College as a graduate. Jadu is a platform combining magic and technology to architect the Mirrorverse, an intersection of the Metaverse and physical world. Asad, welcome to the show.
Thank you. What an introduction.
We’ve been pumped about this meeting. We’re here in Margaritaville.
Margaritaverse as we want to call it.
We’re turning it into. Did Jimmy Buffett trademark that yet?
I don’t know. We heard from Asad’s team that Jimmy Buffett likes NFTs too, so it’s an appropriate location. He would be excited to find out that we’re doing this episode. In all honesty, we’re pumped about what you’re doing since the moment we got an email from your team that you wanted to hang out with us. We’ve had DCentral on the show, and we’ve talked about Metaverses a lot. You’ve come up with a unique concept here that sold out in enlightening fashion. More importantly, that is held value and has shown real utility. How did this idea come about?
We’ve been doing augmented reality for a number of years. We’ve been exclusively doing AR. Back when I started, people would just say AR/VR. Everything was AR/VR. We have never touched VR. We don’t work in VR at all. We insisted that AR is a medium on its own. It has its own unique properties. What you’re going to achieve with it is very different from what you can achieve with VR. For the last number of years, we’ve been focused on augmented reality. Our obsession with it started at a point where it didn’t exist.
People didn’t know what AR was at that time. They were a bunch of enterprise use cases, but AR as a creative medium wasn’t a thing that existed. Now it does because of Snapchat, Instagram and filters. People are familiar with AR but they’re also familiar with a very limited idea of what AR is. We didn’t start from those limitations. We started from a very limitless idea of being able to augment reality. Jetpack is a long story. It’s been five years of one product after the other, learning from the previous project, moving along and iterating.
The way we landed on Jetpacks was we pretty much pivoted our company to be more Web3 centric. There were various factories that went into that taking place. The story of my exposure to NFTs is that Mac Boucher was on our team. He released the Grimes NFT on Nifty Gateway earlier in 2021 that did $6 million in an hour. We’ve been searching for a business model for AR and nothing has made sense. I think a native Web3 company is a company that never had a business model in Web2.
Since we could never find a Web2 business model, we were excited that maybe there’s something here. I was directing my first music video for Pussy Riot. We were going to release it in the spur of the moment where we’re like, “We’re going to release it on YouTube but what if we also release it as an NFT?” We ended up doing that. On YouTube, it made $50 and as an NFT, it made $500,000. We’re like, “We have to explore this further.”
Over the last several months, NFT has transitioned from being like we’re making some art and selling this to some rich people because they somehow find some value in this token, to now like 90% of my own net worth is in images of animals. We’re seeing that whole transition as a company that’s been trying to build an AR platform. We’re competing with the Microsofts and Magic Leaps of the world, and billion-dollar companies that are building hardware. They are great at what they’re doing building hardware but are not culturally aligned with anything.
Interoperability is a challenge in space and a common topic, but you managed to make Jadu compatible with 40,000 different avatars. Meebits, Fluffs, CyberKongs, Chibi Apes, Voids, these are projects that are beloved. How did you pull it off?
A few months ago, I bought a Meebit. That was the night where I was like, “What do I do with this? You’re supposed to do things with this. People are building stuff but no one’s building anything in AR. Why don’t we try to see what we can do with the Meebit in AR?” I got to justify the fact that I spent 3 ETH on this asset. We started playing with this idea of a playable avatar and reaching good results. AR felt very natural.
We always treated the player as the character. You don’t need another character to be engaging with your world. It was counterproductive to what AR was achieving on its own, but it felt good and tangible. It didn’t feel gimmicky. The characters are now running into walls. They can understand space more and more over time. They can use LiDAR and go down the staircase.
The use case feel pretty solid. The idea was, “Let’s build a platform where we can bring all these avatar collections that are clearly going to have to be in 3D and make them playable avatars, and then give them further items that they can use to do other things with and make the items.” With that in mind, we’re like, “What is a cool item we can make?” Initially, we didn’t think that was going to be the genesis item to our world and this big deal. It was like, “Let’s make some Jetpacks for some avatars and make a collection out of that.”
The whole process took a month or so. When we were finally ready to put it out, it ended up becoming a much bigger deal than we initially were thinking of it as. The Jetpacks are an interesting horizontal item. They’re not a primary item. They give additional utility to existing assets. They also put various assets on a unified playing field. They represent the app now because you can still use the app without the Jetpack. If you have a Jetpack, you’re natively tied to that in a certain way. You are natively tied to its success. That’s how we ended up with Jetpacks.
You mentioned the Microsofts and the Magic Leaps of the world that are already bringing hardware into play. That is going to be a major inflection point when it’s something that’s accessible and usable, but we’re not there yet. We’re not close at the moment. There’s this interim step where we have our phones with this amazing processing capability, and you have your app. You’ve made updates to that and you’re continuing to do cool things with it. You’re releasing version 4.0 of the app now. Tell us about what that looks like, what’s different, and what can users expect?
Our history is from film festivals like Tribeca. That’s where our AR started from. Sometimes, we were taking projects to festivals where people would wear a HoloLens or Magic Leap headset and have a very immersive experience. We would build sets with our live actors and make holograms. We were coming from this very expansive idea of what we thought AR could be. If you and people asked me a couple of years ago, I’ve always insisted that we don’t want to do mobile AR.
The whole point of doing AR is to move away from mobile phones because looking at your palm out of a flat rectangle doesn’t feel like the most intuitive way of engaging with all this information. That was the pull point, but a few years ago after having done a lot of these festival experiences, we were like, “You can’t develop a medium without having an audience.”
Do we want to spend the next 3 or 4 years in a lab making interactions for headsets that no one is going to use, or do we want to spend the same time making things that we can culturally and socially understand what this medium should do, what people wanted to do, and how it’s going to operate? The mobile thing became important at that time. Over the last few years, we were a very specific app.
We were doing realistic holograms of various celebrities that you could record videos with. The intention wasn’t because we love celebrities or TikTok videos. There’s nothing to do with it. The main thing was, “What can we offer on mobile AR that Snapchat and Instagram cannot offer now?” Realistic holograms, we knew that’s going to blow people’s minds and that people are going to have strong reactions to that, so that’s what we started doing. We figured out a good model where it’s pretty expensive but we figured out a way where it would be expensive enough that we could pull it off.
We got to Lil Nas X who ended up having the biggest song in the world. We got a hologram with it and ended up being at the top 30 apps on the App Store. We were doing well. We had raised $2 million. It’s not a huge hunk or anything, but we had enough capital to get going. Now, we’re stuck in the middle because we’ve transitioned from that model, but the app is still half that app. This is not announced yet but we’re in the midst of closing a pretty significant seed roundhat is going to let us grow our team very significantly. I want to be at 40 or 50 people in roughly a year.
Our entire attention now is going to building a world-scale AR platform, which is where we’re trying to take the app. Essentially, with Jadu Jetpacks and Hoverboards, you’re going around the world collecting assets that are all NFTs similar to Pokemon Go. You’re finding different hotspots. You’re minting on location and trying to see what you find. All of that stuff gets traded on OpenSea. It’s played to earn in the sense that you find assets in the physical world.
We talked about the nature of treasure hunts, geocaching, that world. There’s so much fun in there. NFTs are ripe for it but very few folks have done anything to tap into that.
I’m trying to figure out, Eathan. Are you a Hoverboard or a Jetpack guy?
It’s interesting to bring up the topic of Hoverboards. Watching Back to the Future in the ‘80s or early ‘90s or something like that. I love this term. I feel like my friends and I came up with it independently to describe our college band. It’s Retro Future. This was back in probably 2002 or something like that.
That’s a good name for a band too.
We called our music Retro Future music, and then our friend released an album and called it Retro Fusion Music a few years later and we were upset. That’s totally aside from the point. What I want to bring in here is Back to the Future, the DeLorean, the Hoverboards, all these things inspired people’s magical version of the future. We’ve had famous technologists who say, “I want my Hoverboard. Where’s my Hoverboard?” You’re bringing us at least one step closer to that with the Hoverboards. Can you tell us about the collection coming out and the conceptualization around that?
Why did you choose the number you did like 555?
We did 1111 Jetpacks. The intention with that is people are using these angel numbers or whatnot. My birthday is 11th January so I use a lot of 1s and 0s because of that. It’s subversive in nature because of how the traditional world prices things. It’s usually like $299. The 99 to me represents you’re trying to mislead people and make them feel something is cheaper than it is by removing its end. You get that 2 instead of the 3.

Augmented Reality: AR always treated the player like they were their own character. Here, you don’t need another character to be engaging with your world.
Everyone knows it’s 3. You read it as 3 in your head, but the intention behind it is to mess with you in that manner. By going 111 or 555, it’s like we’re choosing the number because it’s fun. You get to choose numbers and have some leeway in what numbers you choose. We just want to make them fun. Fun is more important than the point cent get off to change someone’s perception of your product or something. That’s the intention.
I’ll take a little segue. I think Eathan’s question too is what is it about the Hoverboards? Why Hoverboards? What’s the collection all about?
Do they have aerial inspiration like the Jetpacks?
With the Jetpacks, there is this retro-future or nostalgic appeal of the future. You want to do items that can do things that physically are not possible, but you also want items that are somewhat tangible. They’re not too magical that they’re not approachable. That’s how we were thinking about it. Jetpacks let you fly. When we launched them and we saw so much engagement and sold out so quickly, and the community exploded, and there was all this conversation, our first reaction was we need to grow the community. We need more holders. Once we had holders, you realize how powerful that is because that’s the new model.
That’s the whole NFT thing. It used to be that you had a company with a team. As the leader of the team, you had 20, 30 or 40 people working for you that we’re working together on a mission that had some familiar feeling with each other, friendships and family. Now, we’re in this position where you have that, but then you have another 800 people that are very tied to you and your success, and wanted to go out of the way to help you because it’s not a product you’re buying. It’s not an iPhone you’re buying or something.
This is an investment in many ways. It’s an investment in the brand and in this perceived value that the brand supposedly holds. We saw that and we thought this is powerful. We’ve got to do two things. We’ve got to reward these existing holders because when you launch something and it has a big price suddenly, what sustains it? The only thing that sustains it is if it stays like that for a moment, at least a couple of weeks. If it stays like that for a couple of weeks, people are like, “This is what the value of this asset is.” Otherwise, it’s all fleeting.
We’ve seen this happen with many collections that come out, and after the reveal just crashes. I will not name names but now a lot of collections are way under 1 ETH that were 7, 8, 9 ETH before. If we have landed on a collection that suddenly has a big four, it’s important that we show that we can sustain it for a few weeks at least.
By announcing Hoverboards, we announce a reward mechanism for our holders to have enough incentive to hold, but it’s not a random airdrop. It’s a very high-quality thing we’re making that’s more high quality than Jetpacks in many ways because now we’ve done it once and we know how to do this better. We’re going to make improvements all over the place.
The intention with the Hoverboards was very much we want an item that can do flight like Jetpacks but it can’t overshadow the Jetpack. Hoverboards hover over 2 feet above the floor but they can’t go up. They can go sideways and whatnot. They can’t fly up as the Jetpack can. Only if you have the Jetpack and Hoverboard together do you get both of those.
Depending on your mission of the day, you may need to pull your Hoverboard or your Jetpack.
You could wear both of them together.
Is there any additional access capability that a Jetpack could provide in securing a Hoverboard?
Every Jetpack is going to get a free Hoverboard airdrop, that’s how we structured it. On top of that, we have a pro-level Jetpack, which is the Black Jetpacks. They’re going to get an airdrop and one whitelist spot to be able to mint, and then we have this Trippy Jetpack, which is the ultra-rare Jetpack. They’re going to get three whitelist spots. Everyone is getting the same amount of Hoverboards airdropped when we created a different whitelist spot. That’s been very dramatic. Our community reacted strongly to that.
I’m stressed out because I thought we had a portfolio management strategy but now we have to go back to the basics and revisit what entities were getting. This is not fair. I thought we had a plan. Tell us a little bit more about the roadmap. Congratulations, by the way, on further growing your ecosystem and opening up new possibilities. What are the technology investments you’re going to make? What else is on the roadmap in the future with these amazing flying objects? I’m curious, my mind is racing.
The kind of AR we’re building, we like to think of it as object-oriented AR. What I mean by that is things are not compartmentalized into filters. Every object is an app. The Jetpack and Hoverboard are both apps that you can use together or without each other, on their own. You can combine it with other items.
Can your friend hitch a ride?
Yeah. One of the Hoverboards that we have not announced yet is a longboard that can fit two people. That’s a new thing with Hoverboards. We’re doing statistics like speed stats, handling and jump ability.
The way we’ve structured it is the hierarchy isn’t as clear as it is for most drops. You have some that are faster than others but worse than handling. You have the longboard that can fit two people but has bad stats. It’s the way I was thinking about it. I remember I pulled off an all-nighter. I got in bed and my mind was racing. When I was thirteen in Pakistan, I got into guitars.
I couldn’t buy an electric guitar because there weren’t music stores in the town that I was in. There were in bigger cities but they’re expensive in the outer regions. I spent a lot of time on augmented guitar forums reading gear reviews and gear heads. When you get into a certain thing, you start talking about the Maplewood and the Humbucker pickups versus this and that. The combinations allow for all these possibilities but it still depends on preference. It’s not so hierarchical. We wanted to build something that had some ability of preference that people could geek out and go into details and be like, “My Hoverboard does this thing, and it has this thing like yours.” The suite of Hoverboards has those features in that manner. I’m excited about that.
Going back to your question about the next steps for us, our intention has always been to build an AR platform. NFT has become a good way to do it in an insane manner where our community gets to participate and have ownership in the game that’s being built. The long-term future, the way I think of it is AR is a very powerful medium because it interfaces with a physical planet. Everything is happening in the Metaverse. You’re already seeing things like Axie and the wealth distribution and whatnot.
With AR, it’s very tangible. We already saw a glimpse of this with Pokemon Go where certain parts of town are getting more business. Crowds of people are moving from one place to another or people are getting into car accidents. All kinds of physical consequences emerge from being able to use incentive systems to move people into the physical world. That’s a powerful tool and a tool that’s going to emerge and further become more intentional overtime. Companies are going to intentionally be able to affect people’s behavior and those manners.
We want to do that but in a community fashion. That’s the way to do that where people own these assets, self-organizing and moving around the physical planet. That starts to affect some real, tangible things like border laws and the demand and supply of certain transportation. It starts to play with the physical world in a very tangible manner.
The way we’re building this game world is very much in that way where people have a way stronger relationship to the physical world. That’s the other thing. As we’re going deeper and deeper into the Metaverse and all these game worlds and whatnot, we need an anchor to our physical planet, and this becomes a great way to bring a lot of these Metaverse assets and incentive systems to motivate people to do more with the world and get out because that’s still important.
We talked with Hrish Lotlikar of SuperWorld. He’s a world traveler and has been all over the globe himself. We love the idea of the Metaverses and all the things that we can achieve. We started this show remotely. The point I’m trying to make is meaning is something special, getting in the same physical space, being at a conference, connecting and watching.
I saw people at one of these NFT parties. Someone was giving a toast and almost came to tears at the community that had built in one of these NFT projects, but being able to be with them also in person, hang out with them and resonate. Cheers to this spirit of, “Let’s do lots of cool stuff with tech but let’s also bring us together in the real world in a cool way.”
We’ve got to ask before we transitioned to Edge Quick Hitters, is there a roadmap of cool shit like Jetpacks and Hoverboards and you know what’s next?
First, I’m going to give a disclaimer, this is not an officially published roadmap. This is just me telling you what I think the roadmap is now. I say something in our town hall and people hold me accountable. We’re like, “We’ve never officially published that.” The way we’re doing this is we are going to release the Hoverboards, then we’re going to be working hard. We’re hiring some serious people. We’re making hires out of Activision Blizzard and gaming.
Honestly, gaming is the key now. Product design and development is overrated at this point, in my opinion, where you have 1,000 engineers optimizing one button. I think that era is over. Game design is more interesting. There are way more possibilities, and game designers have to do way more. We’re building a strong game-oriented team. 2022 is season one of the Mirrorverse, which is what we call our world. It is essentially the overlap of the physical world and the Metaverse.
The intention with season one is that Hoverboards and Jetpacks are out, and now people are going to go find these other assets all over the planet. There is a whole storyline to it, which I won’t get into now but there are all these assets that are popping up in various parts of the world in these Hotspots that now players can go to and then try to find them. It’s not only a map-based game like Pokemon Go, but you have more in-AR gameplay, where you try to retrieve these assets from these locations.
The locations are going to pop up all over the world. They’re going to be certain concentration areas or more assets are found. People are going to travel to those areas to try to get them. As you find these assets, if you have a Hoverboard or a Jetpack, you have a better chance of easily finding rarer assets, essentially. By being on a Hoverboard and Jetpack, you got a multiplier in season one.

Augmented Reality: The whole point of doing AR is to move away from mobile funds. Looking at your palm doesn’t feel like the most intuitive way of engaging this information.
We are very interested in setting up a renting marketplace for Hoverboards and Jetpacks as well. What that entails is that new players that are priced out of Jetpacks and Hoverboards can rent some from existing holders in order to get the same multiplier and value that they’re getting in finding these other assets. The way it will be structured is those other assets become more useful in season two. By seeing the people who entered in season zero which is Jetpacks and Hoverboard succeed in season one, you know that you finding these assets in season one will put you in a good possession in season two.
I love how people can still participate and get value whether or not they own these expensive objects. It is a democracy of source and people can work their way up to afford one of these prized possessions at some point.
In order for spaces like this to progress, and not hit plateaus and slow down, you need enough avenues for newcomers to succeed. You can’t compound value for early holders forever. You got to do it to a certain extent because that’s why they’re in early but you can’t do it forever. Even with Bitcoin, there are like all these other avenues of participating because you can get the same returns on Bitcoin because early holders are still the ones who are going to be getting the most compounding value.
By building a game world, you have more control over how value is distributed. The way we’re trying to build this is so that even with Jetpacks and Hoverboards, we have a whitelist. People get on the whitelist and there are ways to get on the whitelist. The whitelist is designed to discourage whales. It’s designed to be something a normal person puts in work to keep track of, and then goes and plays a game and does the thing, so that they can get the thing. They can extract and capture most of the value by then selling it. The risk is being held by them than the whales that are buying, hoping that it’s going to appreciate after they’ve paid already a premium for it.
There are these strong elements of distribution. When you started doing that with a planet, I’m from Pakistan, when a bunch of assets are found in Pakistan, they’re not going to be that many NFT holders in Pakistan. The assets are going to be way rarer because they’re way harder to get to. When people find those rare assets, they have way more of an opportunity of getting a significant upside when those assets then sell on the secondary market. It’s pretty interesting what tools it enables.
I know your roadmap is not set in stone but I’d like to make a suggestion that we integrate the Mirrorverse with the Margaritaverse, and we place some special items here on the third floor of Margaritaverse.
I’m also going to say that Animoca Brands did agree to put some Edge of NFT race cars into their REVV Racing game. RIP is totally open for you to do whatever you want. If you want to do some Edge of NFT flying cars in your world or have a podcast studio, by all means, you have our verbal permission on there.
Edge of NFT DeLorean. Let’s go and do some Quick Hitters. First, it’s amazing to hear the origin story of where you’re at and where you’re going. That’s special stuff. We talked to a lot of people in this show and this is right up there with some of the coolest that we’ve heard. Edge Quick Hitters is a fun and quick way to get to know you a little bit better. There are ten questions looking for short, single word or fewer responses but totally feel free to expand if you get the urge to. Ready to dive in?
Let’s do it.
Question number one, what is the first thing you remember ever purchasing in your life?
I was selling candy to my sister. My grandfather would take me to a wholesaler to get candy that I would sell more than retail price to my sister.
That is a true confession. Your parents gave you and your sister an allowance, and you managed to take her allowance.
I was very professional with it. I had a physical way or system. I would want to use it. I would put the candies on it and stall it on the other side.
What is the most recent thing you purchased?
I don’t want to expand too much but bots by Jetpacks. People sell to bots often way underfloor, and then the bot starts the cycle of listing, relisting, and bringing the whole floor down, and you have to kill the bots. I have to do that from time to time.
What is the most recent thing you sold?
Jetpacks.
Question number five, what is your most prized possession?
I have a 2011 Porsche Boxster that I enjoy very much. I moved to LA and I was like, “You need a car to drive around in LA.” I’m like, “What is a car that I can buy that is something I’m not going to be able to buy again?” I think we’re going to have electric cars pretty saturated in the market soon. I was like, “Can I indulge in the epitome of the 80 years of the gasoline manual car,” then I found this pretty cheap Boxster second hand.
There’s way too much time looking at the cars on Facebook Marketplace, the exotic cars and all of these and everything. If you could buy anything in the world, digital or physical service and experience that’s for sale, what would that be?
I had my eyes on David Gilmour’s guitar box. His touring box for the guitar was up at Christie’s a few years ago. The estimated value was supposed to be $2,500. I’m like, “Dude, I’ll get that,” and then it ended up selling for $250,000 so I didn’t. I would love to grab an original drawing from the wall or something of that nature.
Scott Page, a former sax player for Pink Floyd, is a big fan of the show and listens to our show all the time. We’re collaborating with him on some stuff. I’m going to set up a little meeting with us and Scott, and we’ll see what we can do to help.
He’s been touring with Pink Floyd and collecting moments himself.
He’s going to do a lot of releases. Maybe we can convince him to do some stuff with you.
I will buy his NFT whatever the corresponding item is.
We got that one on lock for sure. Question number seven, if you could pass on one of your personality traits to the next generation, what would that be?
I’m pretty good with conviction once I decide on a thing. People can often not make a decision and be stuck between answers. Often, you got to sit down, look at the pros and cons and make the decision because then you can have some conviction then follow through with it. It makes everything easier. That’s what I would say.
Question number eight, if you could eliminate one of your personality traits from the next generation, what would that be?
I don’t know if being unhealthy is a personality trait.
What do you mean?
I definitely have been pushing my body to the limit. I’m crawling out of bed and getting on my desk at 2:00 AM and that being my life for the last while. I’m definitely hoping that after I get back from this conference, I’m going to get my act together.
Your eyes are clear and your skin looks healthy. You’re still a young entrepreneur. I think you can recover.
Once again, I don’t know if that’s not a personality trait per se. I think the future generation should be healthier.

Augmented Reality: You want to create items that can do physically impossible things. But you also want items that are somewhat honorable and not too magical.
Question number nine, what did you do before joining us on the show?
Right before coming here, I was at a Time Magazine party with Keith Grossman who’s the President of Time Magazine. He is going to be participating in our round and is a great friend. I helped Time Magazine enter NFT space when they sold their first cover.
Last one question ten, what are you doing next?
I’m going to go to this place called Terminal 5, which is the venue where Dreamverse will be happening. We built a booth in which people are going to be able to see the Hoverboard in action for the first time. You go in, it’s a photo booth, you got to stand there and a camera starts recording video. In the video, a portal opens in the wall, out of which comes a Hoverboard and spins around for a while, then it goes back and you end up with a video that you got to take with you. I’m going to go and make sure the booth has been set up.
We’ll do the demo there for all the folks. That’s amazing. Where should folks go if they want to keep track of what you’re doing, what you’re up to, and all the new projects?
Discord is honestly the social media of choice nowadays. I was always using Instagram in my personal life, and Twitter never clicked for me. The space operates in Twitter and Discord, so we’ve beefed up our presence, but the Discord server is lovely. The community is there and people are talking to each other often. We do town halls and updates on a very regular basis multiple times a week. It’s definitely the best way to be a part of the community. The whitelist opportunities that we’re going to have for Hoverboards are going to be available there as well. If anyone reading has 2 to 3 ETHs to spare, Jetpacks are out and about. Hoverboard airdrop will be coming for all Jetpack holders as well.
What is that Discord so people can find it?
The URL is Discord.gg/jadu.
We’re going to be doing a giveaway also, I heard. Do you want to tell our readers what’s coming?
We are going to be giving away a Hoverboard. This is an unrevealed Hoverboard. Whoever wins the giveaway gets the Hoverboard prior to the reveal, so they could also land a rare one.
We’re excited to participate in whatever is next in your journey. We’re glad to meet you here in New York and we’re excited to see the demo. Thanks for spending some time with us.
Thank you so much.

Augmented Reality: Object-oriented AR allows players to gather various items and use them all together without prerequisites or compromise.
Check out our socials for all the details on that giveaway. We’ll give you all the ins and outs of how we’ll run that contest. We appreciate it. We’ve reached the outer limit of the Edge of NFT. Thanks for exploring with us. We’ve got space for more adventures on this starship. Invite your friends and recruit some cool strangers to make this journey all so much better. Hover to iTunes or rate us and say something awesome, then go to EdgeOfNFT.com to dive further down the rabbit hole.
Remember, we always invite you to co-create and build with us at Edge of NFT. We are unlocking a whole new way to connect and collaborate with us through our own NFT drop, Living Tree NFTs. Through this project, we’ll be planting tens of thousands of real trees. This collection is not only a beautiful generative piece of art but will also be the foundation of everything we do with Edge of NFT and our community for years to come.
On top of that, Living Tree holders like you will co-create and participate in our show and access exclusive events and killer contests. You’ll be frontline for other NFT drops as well as a long bright future of branching opportunities to come. Get on the whitelist by dropping us a line at Contact@EdgeOfNFT.com or tweet at us @EdgeOfNFT. We’ll share with you the steps required to get in the mix. Lastly, be sure to tune in next time for more great NFT content. Thanks again for sharing this time with us.
Important Links:
- Jadu
- Discord.gg/jadu
- Contact@EdgeOfNFT.com
- @EdgeOfNFT – Twitter
- SuperWorld
- Instagram – Asad Malik
- iTunes – Edge of NFT
About Asad J. Malik Of Jadu

Chief Executive Officer at Jadu AR